007 First Light review – a triumphant James Bond game made by obsessive fans

The Guardian The Guardian

PC, Xbox, PlayStation 5; IO Interactive
The stealth masters behind Hitman go loud for this game about Bond’s brilliant beginnings

Given that we’ve not had a great James Bond video game in decades – or any Bond film at all in five years – there’s a lot of pressure on 007 First Light to reinvigorate a British cinematic hero.

But developer IO Interactive has been auditioning for this role for some time.

It’s there in the globetrotting nature of its https://www.theguardian.com/games/2021/jan/22/hitman-3-review-a-wild-bacchanalian-backdrop-to-bloody-escapades">Hitman assassination games, starring a besuited hero who knows how to turn a soiree to his deadly purpose; then there’s the developer’s evident eye for corporate opulence and brutalist architecture.

Even their in-house game engine, Glacier, sounds like a secret codename cooked up in a Bond villain’s lair.

All it would take is a slight shift in Hitman’s moral compass – more old boys club, fewer old boys clubbed – to turn IO’s familiar series into a Bond game with minimal fuss.

007 First Light refuses that easy route.

We join young Bond in his pre-00 days, as a petulant, belligerent rule-breaking trainee.

Actor Patrick Gibson begins as a cookie-cutter insubordinate, but warms to the role once he’s bouncing off M (herself a green leader looking to make her mark), and an enjoyably urbane Q who drops the frustrated quartermaster routine and introduces Bond to the wonders of vinyl.

A scene where he teaches our agent to tie a bow tie is a perfect bit of prequelcraft: arriving at an iconic look through a lovely character touch.

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