Crimson Desert's Double Jump Isn't Bad, You Just Don't Get It

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There are a lot of abilities in https://www.gamespot.com/games/crimson-desert/">Crimson Desert--maybe too many, actually.

One of the early ones you'd want to unlock, though, is the double jump, which is great for getting some extra airtime while traversing Pywell.

However, getting the skill to trigger is an exercise in frustration, but it might actually be your (and partly the game's) fault that you're bad at double jumping.

As https://www.pcgamer.com/games/action/if-youre-struggling-with-crimson-deserts-double-jump-as-much-as-i-was-its-because-of-this-mistranslation/">spotted by PC Gamer, the description for the double jump ability is difficult to understand. "Press [Jump] twice in mid-air before landing on the ground to perform an extra jump." You'd be remiss for thinking you're supposed to press the jump button twice in the air to do a second jump, but the operative word here is "before." Read it again: "Before landing on the ground." That's the part that you're probably missing when it comes to executing the double jump.

Kliff must be close to or pretty much touching the ground to jump again.

It doesn't help that the double jump and the glide ability--both found within Kliff's Spirit skill tree--are tied to the same button.

So, when you go to double jump, you're likely gliding instead and vice versa.

At least, I can say that's always been my experience.

https://www.gamespot.com/articles/crimson-deserts-double-jump-isnt-bad-you-just-dont-get-it/1100-6539366/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot

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