Tomb Raider: Legacy of Atlantis feels strangely double-A

Eurogamer Eurogamer

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I am not a Tomb Raider expert - my memories go about as far back as playing the bulk of the original and its sequel at a friend's house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end.

But what I've always taken from my fuzzy recollections of late-90s Lara is that one of classic Tomb Raider's defining traits is its precision.

Jump exactly here.

Land exactly there.

Manually press a button to grab the ledge.

If you miss you die - or at least get very frustrated.

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