Eidos-Montréal's latest round of layoffs reportedly follows the cancellation of an "almost complete" open-world game
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Embracer-owned studios https://www.eurogamer.net/tomb-raider-studio-hit-with-fourth-round-of-layoffs-in-12-months-but-remake-and-catalyst-development-continues">can't catch a break, and Eidos-Montréal has been hit over and over again https://www.eurogamer.net/embracer-groups-eidos-montreal-studio-lays-off-up-to-75-employees">by layoffs and https://www.eurogamer.net/eidos-montreal-cancelled-lord-of-the-rings-game-images-surface">project cancellations for several years now.
This week, https://www.eurogamer.net/deus-ex-developer-eidos-montreal-announces-mass-job-cuts-alongside-departure-of-studio-head-david-anfossi">roughly 124 employees were let go, with studio head David Anfossi also leaving.
It's now unclear how the developer's future looks like, but we might have learned what happened behind the scenes.