How Evil Empire makes one of the most effect indie showcase events – while juggling Castlevania, live ops, and building its own IP
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Digital showcases have become a cornerstone of the modern publishing landscape.
From https://www.gamesindustry.biz/marvels-wolverine-to-launch-in-fall-2026-on-ps5">State of Play to https://www.gamesindustry.biz/the-wonderfully-simple-winning-recipe-of-wholesome-direct">Wholesome Direct to https://www.gamesindustry.biz/how-indie-fan-fest-aims-to-give-games-a-boost-ahead-of-steam-next-fest">Indie Fan Fest, among many others, there's one for every segment – and the https://iii-initiative.com/">Triple-I Initiative has become one of the most effective for indies.
It was set up by French studio Evil Empire, which was https://www.gamesindustry.biz/from-dead-cells-to-reinventing-retro-ip-the-untold-story-of-evil-empire">born to keep Dead Cells going after the game's original developer, Motion Twin, wanted to move on to new projects.
Alongside working on the likes of The Rogue Prince of Persia and Castlevania: Belmont's Curse, the company puts together the 45-minute Triple-I initiative showcase every April.