- How Did Xbox Get Here? The Hollywood Reporter —
- Microsoft’s Xbox to Cut 3,200 Jobs, Divest Studios in Overhaul 📹 Bloomberg — · 5min
- Xbox CEO Reflects On Massive Cuts: “We Simply Spread Ourselves Too Thin” Gamespot —
- Microsoft Is Laying Off 3,200 Employees and Selling Four Studios Vice —
- Xbox hit hard as Microsoft cuts 4,800 jobs USA Today —
- Microsoft cuts 4,800 jobs as it navigates AI revolution Washington Examiner —
- Xbox cuts 3,200 jobs as gaming business struggles Los Angeles Times —
- Xbox Spins Off Compulsion Games, Double Fine Productions, Undead Labs, And Ninja Theory While Blade Maker Arkane Reviews ‘Potential Strategic Options’ Kotaku —
- How Xbox became the poster child for the video game industry's struggle Business Insider —
- Compulsion Games and Double Fine confirm "Independence Day" from Xbox GamesIndustry.biz —
- 'We Need to Change Course' — Bethesda Boss Tells Staff the Company Must Focus on 'Our Strongest Franchises' as Xbox Layoffs Hit Hard IGN —
- Microsoft Lays Off Thousands of Xbox Employees, Closes Game Studios The New York Times —
- The Outer Worlds And Grounded Studio Obsidian Losing Around 25 Percent Of Its Staff To Xbox Layoffs Kotaku —
- Xbox layoffs hit Bethesda: Elder Scrolls Online developer 'gutted' Polygon.com —
- Even Obsidian couldn't escape the Xbox cuts, with losses ranging from a 21-year veteran artist to an engineer who'd only been there 2 months PC Gamer —
- Xbox Will Lay Off 3,200, Part Ways With Four Studios In ‘Most Significant Restructure In Xbox History’ Kotaku —
- Bethesda to Refocus on Biggest Franchises Following Xbox Reset Vice —
- Game Pass Is Reportedly Back Down To 30 Million Subscribers Kotaku —
- Microsoft’s Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul Bloomberg —
Double Fine
American video game developer
Double Fine Productions, Inc. is an American video game developer based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
Also known as...
Double Fine Productions and Double Fine Productions, Inc.